Overview
Babilon is a 2.5D platformer game based on trial and error mechanics. The game draws inspiration from Celeste and Super Meat Boy, delivering a challenging yet rewarding experience for players.
Demo Video
Technologies Used
- Unity
- C# Scripting
- Post-Processing Effects (Bloom, Chromatic Aberration)
Features
Gameplay
- Challenging trial-and-error platforming mechanics.
- Inspired by critically acclaimed games like Celeste and Super Meat Boy.
Development Team
This project was developed in 1.5 months as part of the academic program at Digital Bros Game Academy. The team consisted of 13 members:
- 4 programmers
- 3 designers
- 3 3D artists
- 3 concept artists
Role and Contributions
During the project, I served as the Lead Game Programmer, taking on the following responsibilities:
- Designed the architecture of the game and the logic behind manager objects.
- Created a tool to assist game designers in building rooms and levels.
- Developed systems for:
- Scene loading.
- 2D camera and animations.
- Character controller and input handling.
- Save/Load functionality (leaderboard, game state, options).
- Implemented post-processing effects, including bloom and chromatic aberration.
- Managed communication between team members (3D artists, designers, concept artists) and coordinated programming tasks.
The game won the “Best Game Experience” award at Digital Bros Game Academy.
Project Links
- Download Full Build: Babilon - Windows