Overview
Agent Carl: No Time to Diet is a 3D stealth platformer game about a pug navigating a three-floor building full of cats. The game combines classic stealth mechanics with platforming sessions and is packed with shortcuts and multiple ways to approach the action.
Demo Video
Technologies Used
- Unity HDRP
- C# Scripting
- Shader Development
Features
Gameplay
- Classic stealth mechanics.
- Platforming sessions.
- Shortcuts and multiple approaches to challenges.
Development Team
This project was the longest and most ambitious of the academic year at Digital Bros Game Academy. It involved 14 team members:
- 4 programmers
- 4 designers
- 3 3D artists
- 3 concept artists
Role and Contributions
During the project, I contributed in the following ways:
- Developed a flexible third-person camera system with collision handling
- Designed the logic behind the Game Manager and other entities.
- Created the UI (menus, HUD, on-screen visuals).
- Implemented the character controller and input system.
- Built a customizable gadget system and gadgets’ behaviors (e.g., grappling hook, cheese gun, disguise).
- Developed a mini-map and radar for collectibles, enemies, and objectives.
- Implemented an outline shader using Unity’s HDRP.
Project Links
- Project Homepage: Agent Carl: No Time to Diet
- Download Full Build: Agent Carl: No Time to Diet - Windows