I am a freelance Unity developer based in Milan — freelance game developer since 2020, with 15+ years of professional software development behind me. I build mobile games, gamified apps and AR/VR experiences — covering the full cycle from architecture and gameplay to backend integration and App Store / Google Play publishing. My background in computer science gives me deep expertise in computer graphics, artificial intelligence and complex system design.

In parallel, I write articles about technology, computers, and AI — published online and in magazines such as Computer Bild and Win Magazine. This activity has allowed me to effectively combine technical and communication skills.

That range is deliberate: alongside Unity I work across web and backend — React front-ends, Python APIs, WordPress integrations — and I come from C++ algorithm work and computer graphics research. On a game project it means I can also own what sits outside the engine: backends, tooling, store pipelines and integrations.

Building a game, a gamified app or an AR/VR experience — or looking for a Unity developer to join a project already underway? Tell me what you’re working on.

Timeline

PeriodRole / Institution
2020 – todayFreelance Unity Developer
Freelance Unity development for multiple clients since 2020, across games, gamified apps, AR/VR and R&D prototypes. Selected highlights: main developer of VANDALEAK (iOS/Android — 400,000+ downloads, 4.5★, brand partnerships, multiplayer currently in development) and lead developer of the BLOOP Art Festival AR app for Biokip Labs (Milan) — full release cycle on App Store and Google Play; since 2023, lead developer of Universikid (gamified e-learning, Unity + WordPress), now expanding the ecosystem with Universikid TV, a TV-first streaming platform (in closed beta); a turn-based strategy pitch prototype (Unity 6) and a mixed-reality tool for Meta Quest with hand tracking — among various other client projects and collaborations.
2019 – 2020Game Programmer
Digital Bros Game Academy
One year formation on video game programming in a dev studio-like environment, focused on acquiring hard and soft skills needed for the videogame industry.
2013 – 2019Freelance Developer
Independent software development, including the award-winning Dock-to-dock Autorouting for Navionics (SAIL’s 2016 Pittman Innovation Award) and the CartoGarminConverter nautical chart tool.
2013Master’s Degree in Computer Science
University of Pisa
Advanced Programming, Parallel and Distributed Architectures, Programming Languages and Computability, Computational Mathematics, Artificial Intelligence. I’ve specialized in Interaction and Communication area.
Thesis: “Decomposing 3D shapes into modular low reliefs” (in English)
2006Bachelor’s Degree in Computer Science
University of Pisa
Core studies in System Programming, Operating Systems, Databases, Algorithms, Networks, Software Engineering.
Thesis: “Safe and reliable data storage in wireless ad-hoc networks” (in Italian)