I am a freelance Unity developer based in Milan — freelance game developer since 2020, with 15+ years of professional software development behind me. I build mobile games, gamified apps and AR/VR experiences — covering the full cycle from architecture and gameplay to backend integration and App Store / Google Play publishing. My background in computer science gives me deep expertise in computer graphics, artificial intelligence and complex system design.
In parallel, I write articles about technology, computers, and AI — published online and in magazines such as Computer Bild and Win Magazine. This activity has allowed me to effectively combine technical and communication skills.
That range is deliberate: alongside Unity I work across web and backend — React front-ends, Python APIs, WordPress integrations — and I come from C++ algorithm work and computer graphics research. On a game project it means I can also own what sits outside the engine: backends, tooling, store pipelines and integrations.
Building a game, a gamified app or an AR/VR experience — or looking for a Unity developer to join a project already underway? Tell me what you’re working on.
Timeline
| Period | Role / Institution |
|---|---|
| 2020 – today | Freelance Unity Developer Freelance Unity development for multiple clients since 2020, across games, gamified apps, AR/VR and R&D prototypes. Selected highlights: main developer of VANDALEAK (iOS/Android — 400,000+ downloads, 4.5★, brand partnerships, multiplayer currently in development) and lead developer of the BLOOP Art Festival AR app for Biokip Labs (Milan) — full release cycle on App Store and Google Play; since 2023, lead developer of Universikid (gamified e-learning, Unity + WordPress), now expanding the ecosystem with Universikid TV, a TV-first streaming platform (in closed beta); a turn-based strategy pitch prototype (Unity 6) and a mixed-reality tool for Meta Quest with hand tracking — among various other client projects and collaborations. |
| 2019 – 2020 | Game Programmer Digital Bros Game Academy One year formation on video game programming in a dev studio-like environment, focused on acquiring hard and soft skills needed for the videogame industry. |
| 2013 – 2019 | Freelance Developer Independent software development, including the award-winning Dock-to-dock Autorouting for Navionics (SAIL’s 2016 Pittman Innovation Award) and the CartoGarminConverter nautical chart tool. |
| 2013 | Master’s Degree in Computer Science University of Pisa Advanced Programming, Parallel and Distributed Architectures, Programming Languages and Computability, Computational Mathematics, Artificial Intelligence. I’ve specialized in Interaction and Communication area. Thesis: “Decomposing 3D shapes into modular low reliefs” (in English) |
| 2006 | Bachelor’s Degree in Computer Science University of Pisa Core studies in System Programming, Operating Systems, Databases, Algorithms, Networks, Software Engineering. Thesis: “Safe and reliable data storage in wireless ad-hoc networks” (in Italian) |