I am a computer science professional focusing on game programming, computer graphics, and artificial intelligence. My academic background has provided me with deep expertise in complex system design and problem-solving.
In parallel, I write online articles about technology, computers, and AI. This activity has allowed me to effectively combine technical and communication skills.
As a freelance developer, I have explored various areas of computer science, ranging from cybersecurity to web development, game programming, and creating interactive experiences.
I am always open to new collaboration opportunities, especially in software development and gaming projects. Feel free to email me or schedule a call to discuss your needs.
Timeline
Period | Institution |
---|---|
2019 | Game Programmer Digital Bros Game Academy One year formation on video game programming in a dev studio-like environment, focused on acquiring hard and soft skills needed for the videogame industry. |
2013 | Master’s Degree in Computer Science University of Pisa Advanced Programming, Parallel and Distributed Architectures, Programming Languages and Computability, Computational Mathematics, Artificial Intelligence. I’ve specialized in Interaction and Communication area. Thesis: “Decomposing 3D shapes into modular low reliefs” (in English) |
2006 | Bachelor’s Degree in Computer Science University of Pisa Core studies in System Programming, Operating Systems, Databases, Algorithms, Networks, Software Engineering. Thesis: “Safe and reliable data storage in wireless ad-hoc networks” (in Italian) |